Storyboard for final Interactive project…

1 05 2008

Ok. Bear with me here for a sec. The storyboard you’re about to see isn’t great in terms of imagery. I just whipped it up to help explain the path people will take in my anti-interactive interactive installation. The final one will be much much better. But before you take a look at it, let me explain my thought process and how this will all go down…

So I’ve got all the technical things working in Flash…motion detection that will not allow users to move through the scene unless they’re standing still…and a sound frequency listener (a la Max/MSP through FlashServer) that will allow people to interact with elements within the scene by fluctuating their voices at different pitches and volumes…I haven’t posted my earlier prototypes on this blog because they’re very simple and won’t work unless you use your webcam and microphone. But for those of you who have seen these earlier prototypes in class, you’ll remember the feeling of motion you felt while ‘traveling’ through the window, etc…keep that in mind when you see this storyboard, because that’s still the type of motion I’ll be using to move you through the scene. So now that I know I can get all the technical stuff to work, I’ve been trying to focus on what exactly the user will see – my visual language and what it will mean to people. Let me explain my thought process about that…

Basically, I want to guide people through a sort of quiet, meditative experience as they’re standing still. After much thought and several attempts to meditate myself, I came to realize that meditation is a sort of process. At least for me, it begins by becoming very aware of my immediate environment and the details that entails…but then I move past that to some sort of thought-space that is much larger and very real/sureal at the same time, and it comes to me bit by bit – one piece at a time. I travel through this space way ‘out there’ (but very real) for a time, but then must eventually come out of this state and back to my ‘reality’…which basically means that I come full circle and end up where I started at the beginning. It’s a process. When thinking about this process, I could relate it to Gestalt theory a bit (the whole is greater than the sum of its parts), and to the idea of relativity and, in some ways, existentialism. So I tried to keep that in mind for this storyboard…users experience each part and the whole thing at the same time.

So here’s how the storyboard works. It begins in a bedroom – a place that people associate with something that is quiet. It’s an environment we’re immediately familiar with. But then it moves past that and out the window where it follows rain upward into the sky. It then leads you closer to the raindrops until you actually go inside of one, where you’re surrounded by a prism of color. Moving through this color lands you to a bunch of balloons where you then follow one across the sky and eventually land at this huge ticking clock. The numbers on the clock begin falling off and you follow them downward where they eventually land in a sea. The current of this see then wash you across it until its wave slowly transition into bits of paper with writing on it. Currently, the writing says: “The universe is shaped exactly like the earth, if you go straight for long enough you’ll end up where you were…”. This paper then fades back into the bedsheets of the bed in the bedroom you first began at. Keep in mind while you’re going through this whole thing, you’ll be able to manipulate and interact with all the elements using your voice, thus encouraging people to hum or chant while they’re going through this sort of meditative experience. However, if they get too loud or noisy, everything they see will become extremely dissonant and ugly. Also, if they move, the scene will move backwards and take them back to the beginning unless they stop and stand still again so that they continue on.

Ok. Thanks for reading through all that. And now, here’s my somewhat (ok, mostly) ugly storyboard:

 

Yeah, it’s pretty bad (or confusing right now?). To be honest, I’m having a bit of a hard time with this. What I was trying to do is take people through a sort of narrative that is still abstract enough for them to interpret the way they want to. I know this scene is pretty complex, but if it’s too simple it won’t take users through a complete meditative process and it won’t be much of a story/narrative. Also, I wanted to incorporate a lot of elements that relate to meditation: intimacy, nature, water (as a symbol of life), light (and all the metaphors that come with it), and the idea of traveling through space and time and losing a sense of space and time.

…Does any of this make sense? Or am I totally crazy?

So basically what I’m struggling with now is how do I actually get people to use their voices? What cues can there be? How will they know?





Major Studio: Interactive…Final Project Idea & Precedence: Ambient Wall

8 04 2008

Ambient Wall

 

Idea: Create an interactive environment in Flash that is projected on a wall with which users can manipulate to create their own scene and soundscape.

 

Goal: To allow users to engage in an experience that will allow for self-reflection, relaxation, involvement with nature while taking part in generating an ever-evolving ambient environment. This installation isn’t meant for crowds to experience as they pass by…It’s meant to be in a quiet space where people have a chance to experience it in solititude.

 

Why, why, why?

-revisit the idea of what it means to take time for yourself to relax, meditate, reconnect with your roots in nature, find comfort, etc…and give users the opportunity to manipulate the experience

 

-expand upon all the stuff that already deals with this such as meditative videos, music, images, etc…they don’t allow the audience any agency in what they’re experiencing. Perhaps by giving users subtle ways of making the experience their own unique moment, it will generate better resonance and provide them with a way to transfer their own feelings/inclination into the piece.

 

-quite simply, to create something beautiful that allows people to take a solitary moment to themself and get away from reality for a bit

 

 

Motivations:

 

-Work with Flash…take Flash away from the computer screen and browser and capitalize on its ability to create complex interactive environments…learn how to work with sound and visuals in more complex ways through Actionscript

 

-Do something cool with the Wii remote (I’ve gotta at least once while I’m at Parsons…)

 

-Play off of the idea of creating ambience in a certain setting

 

-Work with the idea of creating mashups, both visually and audibly

 

-Make something pretty

 

-Give the user an intimate and personal experience

 

-Incorporate music that I love

 

 

Keywords:

-Flash
-Ambience
-Wii remote
-Nature
-Mashups
-Music visualizations
-Interactive music mixing
-Scene manipulation
-Evolving ecosystem
-Surreal experience
-relaxation
-solitary
-transcendentalism
-meditation
-melancholy
-traquility
-bittersweet
-whimsical
-stay/still
-peace
-ethereal
-ephemeral
-refreshing

 

 

 

 

 

Precedents

 

Inspiration:

 

-Arcade Fire: Neon Bible…Interactive Flash music video

http://www.beonlineb.com/click_around.html

 

 

-Soundscapes

 

 

 

-Artecnica

 

 -Alan Frank

 

-Gregory Colbert: Ashes and Snow

 

-Sigur Ros: Music Video

 

 

-Enya (yes, Enya)

 

 

 

Similar Work:

 

-Meditative Videos

 

 

-Interactive Brand Experiences

 

http://www.luminvision.co.uk/videos.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
 
 
 

 

 
 

 

 

 

-Miguel Chevalier

 

 

 

 

 

 

 

 
  
 

 

-Funky Forest

 

 

 

 
-Forest of Fireflies
 
 
 

 

 

 

 

 

 

 

 

 

Aesthetic:

 

 

-Joana Kelly: Sandwiches

http://www.joanakelly.com/sandwiches/index.htm

 

-Music videos by The Books

 

 

 

 

 

 

 

-Fredo Viola: The Sad Song

 

 

 

 

 

 

 

-The BlackHeart Gang: The Tale of How

http://theblackheartgang.com/the-household/the-tale-of-how/

 

-Alice in Wonderland

 

Technical:

 

-Johnny Lee: Wii Remote stuff

http://www.cs.cmu.edu/~johnny/projects/wii/

-Sound mixing in Flash: PeachPit Tutorial

http://www.peachpit.com/articles/article.aspx?p=169696

 

Sketches:

 

 

 

Problems: 

-how can i make the experience organic without relying so much on buttons/sensors/wii remotes or other mechanical things?

-how much should i ask of the user in terms of the amount of interaction?